Exploratory Note: EXP-INTRO-001
EXP-INTRO-001 General
Author Dominic Brooks
Initial Game Launch & Introduction
Session Overview
- Build/Platform: 20951743
- Area Under Test: Game introduction sequence (projector video, initial interactions, ladder, suit, ship room)
Observations & Findings
1. Game Launch & Intro Video
- Launched the game through the Steam Client.
- A video immediately began playing through a projector and covered the wall.
- Attempted to interact with the projector; no interaction occurred.
- Waited for the video to end to verify looping behavior:
- Video did not loop.
- Final frame displayed the message: “Galactic Fruit thanks you for your sacrifice.”
2. Wall-Embedded Items
- Identified two interactable-looking objects embedded in the wall:
- A glowing suit.
- A ladder.
- Interacted with the suit first, followed by the ladder.
3. Suit Dependency Check
- Rebooted the game to test ladder access without the suit.
- Confirmed the ladder cannot be climbed without obtaining the suit.
4. Transition to Ship
- After entering the ladder, the player is transitioned to the ship, facing the door.
- Observation: The required interaction button is located behind the player.
- Unsure if this facing orientation is intended; recording for developer review.
5. Door Interaction Behavior
- Clicking the button on the locked door produced no observable effect.
- Pressing E on non-interactable objects plays a disabled sound.
- Pressing E specifically on the door button plays no sound at all.
- Potential issue: Inconsistent audio feedback for invalid interactions.
6. Unexpected NullReferenceException
- Pressing G while interacting with the door displayed:
NullReferenceException: Object reference not set to an instance of an object
- This action also moved the player into a drone view.
- Based on prior developer communication, this feature is unrelated to the intro sequence.
- Marking this as a defect.
Session Conclusion
Exploratory session complete. Multiple interaction inconsistencies observed, including missing audio feedback, questionable player orientation, and an unintended NullReferenceException leading to a mode switch.
Derived Features
Introduction Interaction System Door / Button Interaction Suit Interaction Ladder Interaction Ship Transition Audio Feedback